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For example when you come across a sign or a note on the ground. Of course, the look function is occasionally very important. While Dungeons of Chaos's graphics may seem completely outdated in 2018, the trees are easy enough to identify. There was actually a purpose to this in Ultima 3, when it was often unclear what a grey dot was supposed to be. You can also click on most squares on the world map to be informed if you are looking at a tree or a bush. Of course, most NPCs have nothing to say about most topics, or say the same thing about it that almost every other NPC does. Like in many early open world games, you can discuss with NPCs using keywords. In this case we not only learn about the cell's occupant, but also can see the game's lighthearted approach to fantasy. The look function can occasionally be useful. Dungeons of Chaos tries at least for a sort of lighthearted fantasy like the games it's inspired by. The characters you come across are shallow, and the writing is functional, with the occasional flat joke. You fight against an ancient evil in a fairly standard fantasy world. Unfortunately, this is not something that Dungeons of Chaos does especially well. Might and Magic's worlds were full of crazy creatures and strange experiences. Some open worlds still have memorable atmospheres though. Open world games are usually pretty sparse when it comes to stories and interesting characters, since the world itself and its exploration is the game's focus. While the game is purposefully nostalgic, it at least understands what made these games fun, and offers the player a game of epic scope and a huge world to explore. Dungeons of Chaos recaptures the feeling of these types of games in their entirety, including combat and dialogue systems that you hardly see now of days. In these kinds of games you often learned brutally where you could not go until you got more powerful. Near and far were hidden treasures and monsters both easy to defeat and way to powerful for your party. These games weren't about crafting or finding something to interact with every thirty seconds, but about exploring huge open areas, fighting off monster, solving an occasional riddle, and figuring out what you had to do next. Dungeons of Chaos is a throwback to the first open world rpgs, like the early Might and Magics and Ultimas.
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